Introduction Some observations about NPC behaviour while playing games: A soldier in a RTS is just standing around while his…
Your Turn To Write History.
Chain of Command is an operational level wargame set in World War II. The game features large-scale battles taking place in continuous time, with emphasis on planning, maneuverability, and effective order execution.
The game is played on highly detailed topographic maps, allowing commanders to zoom-in between different levels of military hierarchy. Chain of Command is based on a unique game engine, which uses a spherical Earth model to visualize the environment.
CoC (Chain of Command) is currently in the pre-alpha stage of development.
Official Chain of Command FAQ
An Early Access version of “Chain of Command” is not currently planned. We may decide to make an limited edition available to a focus group in order to gather feedback on several innovations we want to include in the game.
Although originally planned, we felt it was more important to focus on the single-player experience. The engine however is fully capable of supporting multiplayer, so a future version may well introduce this feature.
It is our intention to make the final game available on Steam.
BitBunch is an independent development studio, funded by its founders.
Chain of Command is best described as a “War Simulation”. It however contains features of both Wargames and Real-Time Strategy games. Its Wargaming heritage brings attention to historical detail and overall realism while its real-time mechanics and visual detail are typically found in Real-Time Strategy games.
No. In the game your role is that of a commander leading your troops in battle. The game is all about commanding in combat.
The computational power of the GPU is used for both simulating and rendering a large unit count. Chain of Command features an unique and intuitive hierarchical command system that allows the player to control thousands of troops on the battlefield.
Chain of Command is an operational-level game. This means that players conduct battles from a General’s point of view. The game will allow you to zoom into the battle to exercise more control if you feel the need to do so.
Chain of Command is an operational-level wargame, so the combat routines will not feature full tactical level of detail. The simulation models however aim to be realistic. So your example will actually be part of the simulation model. More important, logistics, communications, supply consumption, AI and environment conditions are all accurately simulated.
Yes, troops can and will embark/disembark. Nevertheless, as a player you will not directly order troops to do so. It will be part of the AI’s responsibility to decide whether they feel the environment conditions or you orders require them to.
Pre-Alpha Minimum System Requirements
- Windows 7 64-bit
- Quad-Core Intel/AMD Processor
- 4 GB RAM
- 1 TFLOP GPU
- 2 GB video RAM
- OpenGL 4.3 capable graphics processor
- OpenCL 1.2 support for your graphics processor
- 20 GB hard drive space
Chain of Command is created using the “Metis” Engine, a proprietary simularion engine capable of seamless visualization of the entire earth and simulating battles involving thousands of units.
Yes, the final game will allow players to create mods for the game.
At this stage, George is responsible for the historical accuracy aspect of the game, since he is the “amateur WW2 historian” of the group. We are open to collaboration with historians and/or army consultants on this project so contact us if you are interested.
Speaking exclusively to the enlisted Commanders, 3D Artist Thomas Dogger answered several questions about his part in the ongoing development…