Commanders, in case you missed it – Chain of Command WWII RTS development team conducted an extensive interview with Wargamer.com. Being one of the top websites covering computer/table based war and strategy games, Wargamer.com is a valuable media partner for Chain of Command.
The interview provides a clearer definition of current development stage of CoC, as well as what future Commanders can expect from Operation Early Access in Q2 later this year. Below is a quick preview of this interview. Click here to read the full article.
How long have you been working on Chain of Command? Has this been a longer or shorter time than you initially expected?
We had the initial ideas for the game a long time ago but now technology has advanced enough to allow us to create our vision. The game has now been in development for 2 years during which we worked on the technology part-time. The other time has been spent on several projects that provide us with the income to fund the development of Chain of Command.
Even though we are very happy with our progress so far, it has taken us longer than anticipated to get to this point. External projects required more time than anticipated which slowed down development of the game, but also increased the amount of funds available.
What have been the biggest challenges faced in developing the game? And conversely, which were the easiest parts?
The biggest challenge so far has been assembling the team. It took a lot more time and effort than we had anticipated to get quality people on board. But after we succeeded, things started to roll a lot faster, so in the end it was worth the effort.
The easiest part has been the software development. As seasoned engineers with almost 20 years’ experience in developing high-performance software each, we had a clear vision of what we wanted to build and most things have worked out very well. There are still a lot of challenging steps ahead, but from a technology point of view, we are confident of success.
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