We at BitBunch believe that a great game is one that tells a great story and where everyone experiences their own particular story when playing. A deep and consistent game world forms the cornerstone of those type of games.
The Metis Tech we are developing is taking that quite literally; A limitless planetary environment, accurately and detailed recreated so that every location is unique. Populated with tens of thousands of autonomous characters.
BitBunch creates worlds
Worlds generate experiences
Experiences provide great gameplay
BitBunch is currently not looking to expand the team. but we are always happy to meet talented and motivated people.
If you have an interest in what BitBunch is working on, drop us a line or meet with us on events.
We love to talk about games and games development!
Meet the team
George loves to play war- and strategy games, first-person shooters and games that combine the genres. A bit of a history buff, he reads a lot of books on World War 2 and can bore you to death with details about which battle was fought were and why one side won or the other side lost. Games like Elite, Panzer General, Half Life, Operation Flashpoint and R.U.S.E. are among his most influential gaming experiences.
As some one with many interests, he has a special passion for games. It started with spending many hours crawling dungeons of games like Dungeon Master and Bloodwich. Followed by becoming adept at online Quake games. Then exploring different genres with Homeworld, Operation flashpoint and Portal. All having in common to challenge the gamer’s mind. Be it solving puzzles or outwitting a human opponent. Creating new game worlds however, remained to most enjoying challenge of all.
I Am Rogier van de Beek, a concept artist & illustrator and game fanatic. Great fan of the fantasy genre as an artist and as a gamer. But you could always wake me up for a few rounds of counter-strike, cod or quake. I love working on games, coming up with the concepts and determining the style and look of games as well as thinking of solutions for certain game design elements.
THOMAS Graphics Artist
Thomas is an all-round 3D artist. His favourite games are rooted in the PlayStation 1 era, with classics like Metal Gear Solid, Oddworld and Final Fantasy VII. When the internet started to emerge he fell in love with online gaming and competing with other players. Countless hours were spend on Unreal Tournament, CounterStrike, World of Warcraft, Starcraft and nowadays League of Legends. Playing games is great, but creating games is what really excites him.
Daniel is an Artist who does graphic design, UI, concept art, 3D and illustration. He enjoys working on games, and some of his favorite titles are Final Fantasy 9 & 14, Metal Gear Solid, Monster Hunter and Star Wars Battlefront. Alas, he’s not very good at playing!